Consumer goods did not matter, as you had no admin jobs or research jobs that relied on them. Catch is- shortage of consumer goods only affect jobs that use them- culture workers and researchers. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. Stellaris Dev Diary #320 - Astral Threads and Actions. Utopian abundance is a really bad living standard. Learn how to choose and change the living standards for different species and ethics in this comprehensive wiki page. There should be an option. Set one of the conquered races to livestock slavery. You'd want it for Utopian Abundance anyway. Track down 75 energy credits that have gone missing deep in your Byzantine Bureaucracy. Shortly before the v2. Also worker political power but if you have utopian abundance that doesn't matter. Fan Xenophile + egalitarian and make those knights produce science and use all those commerce goods to produce more. if you're playing a megacorp or have the "merchant guild" civic you can get other jobs to increase trade value, but forin general it's clerks. Will report back what I find when I complete the experiment. utopian abundance is "full communism" which marx literally described as "superabundance". 5 Trade value per Pop; no Egalitarian Shared Burden: 0. unequal living standards should not grant equal happiness bonuses. Reply No-Tie-4819 Fanatic Materialist •. Under normal circumstances, you're just spending a boatload of Consumer Goods for an extra ~3% job output from stability. If you're going for a research bonus, Academic Privilege is your better choice. Utopian abundance allows unemployed pops to generate science and unity at cost of high consumer goods upkeep. It doesn't matter if the people enjoying Utopian abundance in an egalitarian society are living in free associating communes in a post-labour economy or are the valued employees of. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. Utopia Expanded adds the following features:Without building any additional unity buildings and just receiving it all passively, I was able to finish the first tradition tree at the beginning of year 4, while having decent output on all other important resources. Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. stratified economy < decent conditions < academic privilege < social welfare < utopian abundance. Utopian Abundance is always better assuming that CG are not a factor. Tous Discussions Captures d'écran Créations de fans Diffusions Vidéos Workshop Actualités Guides Évaluations. 0 versions of Utopia Expanded, go HERE. Pops in my borders have 100% happiness while the neighbors are running "decent conditions", slavery, constant deficits and various other atrocities. Stellaris Dev Diary #321 - Origins and Civics self. While Utopian Abundance is what it sounds, Academic Privilige places a heavy emphasis on education instead of simply fufilling every material need (like Utopian Abundance does). See my current thread. Every other building and district gets demolished and all jobs turned off, with amenities being provided by housing. Rhoderick. Stellaris. Taking wasteful as a free genetic trait would help some. well like I said, it's a transitional society. 4 equality. Well, in canon the Spiritualists are right. Also, while you can declare wars as a non-Fanatic Pacifist. Stellaris upvotes. Option to build habitats without voidborn. ago • Edited 5 yr. Does anyone know why?. sad about the balance state of the ethics. What utopian abundance would actually mean for robots? Pleasure is an evolutionary device meant to encourage specific behaviours, which can be exploited and distorted beyond this simple reason (like, you take pleasure in eating things because eating is good for you, but this mechanism can lead to gluttony). You could pick Free Haven, build a ringworld, make it super attractive to immigration and turn it into a massive and utopian refugee center. There is one unconventional strategy that involves using Xenophobe/Egalitarian with Nihilistic Acquisition; steal pops, purge the xenos for resource income, run domestic servants for amenities, and leave your main species unemployed on utopian abundance for science. No research/unity buildings. Shortly before the v2. Shared burdens to utopian abundance cave dweller build for early liberation wars? Thread starter. For example, in Antebellum South the profits from slavery mostly went to the Southern Slavocrats, in Stellaris terms that would be a stratified economic system with slave guilds. 'Gospel of the Masses' on Ring World start with 'Utopian Abundance' unemployment is OP. What makes Stellaris slightly different from other space 4X games (Master of Orion, Endless Space, Galactic. There are builds centered around utopian abundance by itself, and some builds can use that living standard basically for free because they can make consumer goods at. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. Which is better with Utopian Abundance? I can't figure out whether my Utopian Abundant empire would be better off as Fanatic Xenophile for the +20% Trade Value, or to be Fanatic Pacifist for the Culture Worker's +10% to Trade Value From Living Standards, with 6 Culture Worker jobs from a fully upgraded building. It also features compatibility with Galactic Imperium Unification but it is not required. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the relics has -10% too. ago. So with that all taken into account let's compare Job output: Shared burden +5 happiness and +5 stability = 1. Actually, I think utopian abundance causes the job automation AI to act strangely. 25 to 1 CG's per month and will generate 0. Utopian Abundance - since you are playing egalitarian, choosing this will let you have unemployed pops building unity while you researching new tech or building new planets to resettle them. Communal Housing: Nobody uses housing buildings. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. One such small bonus is the 10% extra anomaly discovery which stacks with everything else and ensures you have a lot going on in your territory. Decadent Lifestyle and Utopian Abundance | Paradox Interactive Forums Decadent Lifestyle and Utopian Abundance Bloodbat Dec 24, 2021 Jump to latest Follow Reply At the moment Utopian Abundance has been completely overshadowed by Decadent Lifestyle, which has essentially become the superior version. parentheticalobject • 5 yr. Stellaris > General Discussions > Topic Details. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. Bonus points is the happier your pops are the less crime they create, I've conquered AI planets wracked by crime (at 90-100%) and had it completely disappear the moment I took control because of Utopian Abundance. 475 credit loss. Jewbacca1991 • 2 yr. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. Especially for Fanatic Pacifist. ) The Self-sustaining Utopia is an experiment to create self sustaining Utopian Abundance pops. And as mentioned before, you can employ more researchers than with Academic Privilege, which more than. . Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. Build commercial zone 1st turn off colonist jobs. Therefore PP being equal, +1 happiness = +0. Utopian abundance is basically social welfare on steroids with twice the happiness for almost twice the consumer good upkeep. yes the rubricator is awesome. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. Star Trek replicators can produce consumer goods, and replicators need energy, so they probably solved their energy problems at the "consumer scale". he has the least amount of system than the rest of the players but hes overall power is top tier. You can also go with the Utopian Abundance living standard, which eliminates all penalties to being unemployed and even causes unemployed people to produce science and unity. Communal Housing: Nobody uses housing buildings. It adds ringworld and dyson sphere, your go-to alloy dump. Mistfox. Stellaris. Fridge Brilliance: Any unemployed pop living under Social Welfare living standards generates Unity. 36% job output. And even "Social Welfare" offers only slightly weaker bonuses for. didnt try that), but you only need regular Egalitarian to get access to that. You might want Agrarian Idyll in place of one or the other civics. . but they instead did. This. -all pops are living under utopian abundance (as default and manually checked every sub-species. Due to not having access to temples, this build will have a maximum base unity output of 16. Does unemployment technically count as a job with Utopian Abundance, meaning that a species with Natural Intellectuals will get a bonus to the Unity and Research they produce while they are unemployed? Thank you all :D This thread is archived. 66 workers to have the same impact on approval rating as the rulers do. 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. Rhoderick. The rest is flex. Upkeep is increased for workers and slaves, but to the benefit of a modest happiness bonus to all ranks. Synthetic ascension + technocracy + utopian abundance is probably my favorite playthrough so far. Utopian abundance increases happiness thus attracting immigrants. . if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. Citizen synths are people, it's what utopian abundance looks like for a person, entertainment, space, relaxation, hover cars, not-hover cars, off planet holidays, shows, fancy and unessary adornments, and servicing with high quality lubricants (ick, don't use that industrial grease on me, I know it lasts longer, but the Covefee V Rose oil with. Utopian Abundance. Normally only rulers produce the maximum but under Utopian everybody does. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live. Mineral income thresholds: 300+ to activate, 200- to deactivate; x0. pro. There are many ways to do it. In this s. Scholar-bureaucrats often had a very high social station with a nominally meritocratic (to an extent) system for membership. I have default species rights set to utopian abundance. Factions form at the beginning of the game. Best way is Spiritualist/ Anything. So I want to start as egalitarian for the Utopian abundance living standard, but I plan to become emperor late game. It will let you stay ahead of your competition in research, providing a 10% research bonus for any of this species that stays employed in any job that provides research points, including unemployed pops in a society with the Utopian Abundance civic. Hopefully we'll see more love for tech in future updates. . ago. And most of the wealthiest countries on Social Welfare or Decent Conditions. It's a weight applied to each Stratum. Remember, under utopian abundance rulers get the same amount of luxury goods as everyone else, and the same amount under any other living standarts. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. Utopian abundance (Egalitarian) is +%20 happiness. I got the grunur and at first I was like that sucks. New comments cannot be posted and votes cannot be cast. Stellaris Except That We Break The Game With Utopian Abu…Stellaris Except That We Break The Game With Utopian Abundance - YouTube. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. Utopian Abundance in Stellaris requires some significant investment into consumer good production or trade. the amenities from servants and minor increase from entertainers is funny and cool. As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. Which still allows using an actual good goverment. It goes downhill from there. In the context of Stellaris, Egalitarianism is the valuing of individuals and their rights. Either way, we're creating a utopia where all citizens get to enjoy Utopian Abundance while also being given the opportunity to obtain an immortal body immune to diseases and. If you don’t have the expansion, you can’t use this mod. ) and Communism (Shared burdens and Utopian Abundance, the latter being a sort of Communist ideal. Slavers will want stratified economy. I'm going to give it another shot by building up a population of 499 with Decent Living Standards, copying off the ironman save, and swapping them to Utopian Abundance at 499, 500, and 501 population with a fresh copy. Fanatic Egalitarian-Pacifist with Utopian Abundance and Overtuned under a democratic or oligarchic government type with Idealistic Foundation, Death Chronicler and Meritocracy. Full focus on alloys then probably energy/mineral/food upkeep to break even next. Parody of a parody Introducing Parody². You can combine militarism with any ethic that you want, with egalitarian and utopian abundance fore all you can make new pops loyal even without etic shifts and they will slowly convert to youre government ethics anyway, with autoritarian ot spiritualist you can bust youre government etics attractions (castles. Interact with diverse alien races, discover strange. but they instead did. Social Welfare is basic sustenance guaranteed by the state. Most living standards have Rulers > Specialists > Workers > Slaves > Undesirables. Stellaris: Utopia expansion feature breakdown by Stellaris' game director Martin "Wiz" Anward. Utopian Abundance gives 20% happiness to all pops of all strata, which boosts stability and ethics attraction and decreases crime. For extra info, click here. I simply start prioritizing pop growth af, make migration treaties, etc. 6 consumer goods is about 1. Comrade, you must embrace the Free Market Economy of Trade and Mercantilism to truly supply your population with a Utopian Abundance instead of merely Sharing the Burden. Last time I checked, it was like a year ago, so I'm not sure how it functions now. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. (+3 stability per 10 pops outweighs what stability impact 10 slaves can have in a properly setup economy by a good bit. Tip 4: crack worldsResearch and unity would come from unemployed utopian abundance pops. Utopian abundance increases happiness thus attracting immigrants. The same thing happens if you use Domestic Servitude: the counter will go into negative digits if the planet has no free jobs and any domestic servant. While Hedonism is cheaper than Utopian Abundance, it's still more expensive than the other living standards, and it lacks several of the benefits of Utopian Abundance (including unemployment, Egalitarian ethics pressure, and even cheaper CG for ruler-pops). I can't prescribe that now, so you'll have to figure it out. (+3 stability per 10 pops outweighs what stability impact 10 slaves can have in a properly setup economy by a good bit. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. It's a bit of a complicated equation, but the breakeven point is at roughly +16 stability, while utopian standard of living probably won't give you that much of a bonus. Will the living standards stay when the ethics shift to authoritarian? I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I. It is a "pops live under Utopian Abundance, yet have positive. 25 or 0. If you can afford them, Utopian Abundance can be very powerful and give large productivity boosts. Stellaris. * It's basically a lategame flex for egalitarians. There is a -25% happiness. Your commerce building comes with a Merchant (after picking up some trads). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You know what I do? I simply start prioritizing pop growth af, make migration treaties, etc. Utopian Abundance Empires have significant strategic and compositional differences from others- among which being perfectly flat political power structures (very significant implication for the galactic community resolutions and wars of expansion),. But, because political power was unbalanced, unity gained from factions was unbalanced. Stellaris 50411 Bug Reports 30702 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2 The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. I mean, it doesn't really make sense. Stellaris. Thread starter master9147; Start date Nov 25, 2018; Jump to latest Follow Reply Menu We have updated our. #8. Playing Clone Army with purifier is indeed suboptimal. . 1 per pop. I have never used Utopian Abundance. Stellaris 50046 Bug Reports 30372 Suggestions 18799 Tech Support 2843 Multiplayer 374 User Mods 4607 Stellaris AAR (After Action Reports) Console edition 1199 Savior59 SergeantThis is the legacy version of Utopia Expanded, for Stellaris version 1. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. Alternately, restructure your colony plans such that the total number of jobs on. Essentially you're down 0. How Exactly Does the Immigration Mechanic Work and Is Utopian Abundance/Xenophile a Good Strat? I'm getting tired of playing tech rush slaves which seems to be the most effective strategy at the moment that I'm aware of. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. Also, it's just funny to be Environmentalist, vassalize another player, and then build Ranger Lodge holdings on their biggest Forge/Factory Worlds; thereby preventing them from turning it into an Ecumenopolis. It is great, but only in later stages when you have a great deal of consumer goods income. 5, 0. Conquer other pops ASAP and build research labs on. democles_pl. Just wow. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. You are now the ultimate free society of happy people. Dotakiin [author] Aug 4 @ 6:13am. My desire is to have a main species and subservient/enslaved species' with the latter on utopian abundance producing the bulk of my research while my main species works the specialist jobs. So the hope is. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. Utopian Abundance: 1 Upkeep +20% Happiness +0. It clearly isn't working as intended. Utopian Abundance + Domestic Servitude I'm not sure if this is a bug or if it's working as intended, but I find it frustrating nonetheless. Overtuned environmentalist conservationist low maintenance utopian abundance gaia seeders. Turns out EVERY assimilated species was set to Utopian Abundance living standard, hampering my economy without me realizing. If POPs have social welfare, shared burdens or utopian abundance, unemployment shouldn't increase emigration IMO. Question (Unanswered) So I set my default rights to utopian abundance but when I click on any of the species living in my empire it just says they have decent living conditions is there a way to fix that Locked post. You can be a Megacorp in stellaris with Utopian Abundance and you'll be closer to a communist utopia than fanatic egalitarian democratic social welfarists or shared burdenists. The achievement simply says to have 500 pops living under Utopian conditions, and that you need to be Egalitarian. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. Education and healthcare would be provided to everyone for free. Utopia is finally within our grasp… Utopia Expanded This mod depends on Stellaris: Utopia. The biggest factors that can sway you from one. Political power is correlation to 'Approval rating' which in turn influences Stability. In a Xenophobe Egalitarian society it could even mean a high standard of living on the backs of enslaved aliens that do all the actual work. I have a favorite species that my friends and I love both as a concept and when it shows. Based on the description ("We cannot realistically provide for every human want, but we will try!") of utopian abundance i figured that drugs and orgies are available if requested, whereas they're mandatory for chemical bliss. Best. Decadence 20 happiness = 7. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. r/Stellaris • Galactic tyanki breeding program? r/Stellaris • [In. So even a worker on social welfare will have more power than a ruler on utopian abundance. Intelligent boosts physics, sociology, and engineering output from pops who have it by +10% for all jobs. 0. 8. 5 Trade value per Pop; no Egalitarian Utopian Abundance ensures that every member of this species has access to nearly any type of luxury conceivable. PM_ME_BUTTHOLE_PLS • 3 yr. Utopian Abundance: (6*32)*0. this thread is about the modifier and why you shouldn't pick it as a utopian. Because i clearly cant decipher what it meant to represent. My species hasn’t realized the efficiency of utopian abundance yet Would rather use that money for something else rn lol Reply ThaumicKobold Xeno-Compatibility •. 2% job output and trade value. , good for one free parody-parody. Go synth ascension (or just use synths for living in Utopian while organics work), as F. Also, having democracy makes it faster for your pops to relocate which is nice. , or fanatic is up to you, but it cannot be xenophobe. Utopian Abundance is always better assuming that CG are not a factor. If. In terms of Stellaris's definitions of materialism and spiritualism, I personally am 100% a fanatic materialist. parentheticalobject • 5 yr. Stellaris with a Twist is our streaming event, where Ep3o and AlphaYangDelete play co-op multiplayer, and try to accomplish goals suggested and. Balancing the Caste System in Stellaris is a challenge,. Utopian abundance is essentially communism -- everyone gets the same amount of luxury goods, including workers and specialists. 4:. Description. I wonder if the 'Decadent Lifestyle' standard of living has any real advantages over other standards of living. It needs a name that reflects the fact that by choosing it all strata in society become equal. The Entertainer and Servant bonuses are irrelevant, what matters is Decadent Lifestyle living standard: 20% Happiness (= 12 Stability = +7. The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. My main species is set to Utopian Abundance, but even though there are more pops than jobs, they aren't becoming unemployed because my slaves are taking domestic servitude jobs instead of working in. The more pops you uplift to utopian abundance, the stronger the effect. I tend to take Egalitarian for the sake of Utopian Abundance(You will eventually want to pay the extra mineral cost of Social Welfare/Utopian Abundance in Consumer Goods to ramp up production of your other resources via Happiness). Just some guidance about Utopian Abundance, depending on the game, usually 7-11 unemployed pops feels right, I usually try and land within the lower end of this number, with the stopping point being where I would need to change the species rights for another species, but you can scale this number up during the first 20 years as you get more of. Alternatively you could run something else in place of Aristocratic Elite at game start (like say, Life Seeded or what have you) and add on AE as your third civic. ok that's not the point. Utopian Abundance is perfect if you want to have an extremely high science and unity production and don't really care about how many resources you are wasting on consumer goods. Unlocked Utopian Abundance updated to 3. 6 consumer goods per citizen. 02 #3. However, there's a marked difference between something being possible and something being good, and this is definitely not a good approach. This is not *just* a "no artisans" build. Put everyone on Utopian Abundance and all pops have a base 70% happiness, which will get you the other 20% stability you need (which is the max you can get from happiness anyway). Also early conquests can be hard to stabilise without a lot of consumers goods to spare. Stellaris. r/Stellaris • Is it possible to mess up long-term by researching the wrong anomaly with the wrong. Conquer other races and take them as slaves. Robots replace people in jobs in real life, but that is only because the government isn't mandating that companies employ people above machines. *The. It cost me . Absolute stagnation becomes stagnation Effective change: +40% pop growth, +50% unity production, can guarantee empires for free, can offer research agreements for free. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. 1. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. 475 credit loss. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. What do I mean by a crime phase? Crime is at zero, due to jobs, due to…R5: First time conquering the whole galaxy. I. 264mineral. A size 25 Ecumenopolis can support around 50 jobs from building slots and around 150 jobs from districts for a maximum of around 200 jobs. This civic lets you have trade worlds instead of mining worlds. Commerce megaplexes, filled with robot clerks and sapient merchants. 1. ago. Also, "privilege" implies a specific strain of meritocracy that exalts the intelligent and educated. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. 072 = +13. and even then, only enough continue growth. I actually switched this to see if it fixed the issue, so I was still in breach with it allowed). it allows you to start the game with a cheaper living standard as utopian abundance is 1:1:1 instead of . Meanwhile utopian LS egalitarian empires r breakdancing in the room next door. Full. While researchers will cost a little over twice as many CG's to support as an unemployed Utopian Abundance pop, they actually produce well over three time as much research. Fill the entire. Manage a feud between clans of your Warrior Culture. Mr Dictator Aug 6 @ 9:23am. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. i just feel that it breaks the fanatic egalitarian immersion that we have "bureaucrats" instead of "delegates". Probably the strongest non-slavery starter living conditions in game. That. It seems pointless to give them additional political power when the whole gig is about equality. . Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. same way you have to be egalitarian to use utopian abundance and (i think) authoriarian for stratified economy < > Showing 1-15 of 19 comments. If CG shortage is your concern, you'd not use Hedonism; if CG are not a concern, you'd. Utopian Abundance is pretty much what the Federation has in Star Trek, having any need or want provided (in Trek's case thanks to replicator technology) to the point where the concept of working for money disappears, and people simply live and contribute to society the way they prefer. Social welfare with a huge amount of resources IS utopian abundance. they reduce stability, only problem is stability way too easy to keep at 100% = no rioting. Stellaris > General Discussions > Topic Details. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. So you simply IGNORE CONSUMER GOODS COMPLETLY and let unemployed guys do all the science and unity. For utopia I'd go with something like fanatic pacifist and egalitarian with beacon of liberty and environmentalist. Far less useful than Academic Priv. ago • Edited 5 yr. Stack all -% upkeep on your Utopian pops to make them much more useful. Together they generate 2 + (2 * 400%) = 10 political power. 5 Trade Value base. So it can be challenging to outweigh the miserable slaves if they are not nerve stapled. Higher happiness attracts more immigrants. Set the living standard for your main species to Utopian Abundance. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. Utopian Abundance is poorly named. The Hedonists don’t gain a happiness bonus. Miner produce 4 minereal. You are in fact the average stellaris player. It also features compatibility with Galactic Imperium Unification but it is not required. your pops will eat up a lot of consumer goods though, so you need to boost industry and trade to compensate for that. With Utopian Abundance giving about twice the amount of pop trade value as Decent Conditions. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. It only starts to make sense later in the game when you have high productivity multipliers to make producing consumer goods relatively cheap, which means the rebate you get from the high passive trade value goes a long ways towards subsidizing those costs. Remember to manually set the living standards for all species if you use Assimilation default citizenship. Stellaris is a sci-fi grand strategy game set 200 years into the future. The thing is, no one actually knows what mandatory pampering is. Reply No-Tie-4819 Fanatic Materialist •. I went utopian abundance from day 1. Almost identical to Tampere, the third-largest city in Finland and the most. The game mechanics don't reflect it (the entire species causes. On one hand it retains different consumption levels of standard "unequal" living standards but at the same time it does grant equal bonus to happiness while simultaneously lacking political power modifiers in the same vein as Utopian Abundance or Shared Burden. That's an apparatus of 5 pops outputting effectively 12 Research. They should have a policy or decision to place robots lower in priority than organics, regardless of whether you run utopian abundance or not. I prefer utopian. 2 beta patch does indeed fix the bug. pro. ReplyCurrently, pleasure seekers is in a weird place. Took a VERY long time before I had the consumer goods economy to switch to Utopian Abundance but I'm. Anytime I try something else it just amounts into a worse version of the. May those who yearn for socialism get what they want, and no one else. It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month. . my "30 consumer goods surplus" tipping point for switching to utopian abundance can fit in with also having a domino effect a little later of a general whithering away of the state into something far closer to the population and far. ago. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. civics: nationalistic zeal, and whatever else. Actually, I think utopian abundance causes the job automation AI to act strangely. it's more that utopian abundance doesn't really feel very utopian now that the job rework no longer allows for mass unemployment to be a thing under it. 1 Is that worth the extra 6 stability or 3. There is. Just have a world with nothing but housing, and tons of unemployed pops on Utopian Abundance. Reply. 4 Upkeep +5% Happiness; −45% Pop demotion time +300% Political power Utopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap to produce it's quite profitable to convert over to it. Highest quality nutrition as well as luxurious and exotic food are easily accessible. that I haven't tried half of the possibilities Stellaris presents. Shared Burdens the living standard: Half-assed Utopian Abundance. Academic Privilege is really just Stratified with a skin of learning, basically - though Stellaris seems to think it should be *more*. Subscribe. The Stellaris AI will not choose to colonize worlds with less than 40% habitability. 6 productionbonus means 0. So I'm wondering if anyone has done it, I probably need to go ringworld or relic origin. Stellaris. and then I tracked the resource incomes before/after switching to utopian abundance. It is great, but only in later stages when you have a great deal of consumer goods income. (A single clerk now pays the CG upkeep for 2 pops on utopian abundance with the consumer benefits policy) (Edit: Speaking of, put your pops on utopian abundance or academic privilege if possible,. This little mass products price does not make a difference. Me. There is no „best“ LS. 5 patch (aka Banks ). That would be balance.